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Java Game programming
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01-02-2010, 10:13 PM
Post: #1
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Java Game programming
I was researching some things and i have found 3 really good books for Java Game programming.
Black Art of Java Game Programming ![]() Gaming on the Web is the next blockbuster business. Have any doubts? The video game industry, which already eclipses Hollywood in terms of revenue, targets the Web as the next huge growth area. Software developers are busily porting games to the online environment, or developing entirely new ones. And numerous popular Web sites, many of which charge fees, are devoted to game entertainment. With Black Art of Java Game Programming, you’ll learn how to create your own dynamic online entertainment using the Java programming language. Java heralds a revolutionary shift in gaming, away from the desktop and into the network. Using Java, you’ll create games that people can download through the Web and play. Using Java, you’ll enable players from around the world to compete against one another. As Java enters its maturity, the possibilities of creating innovative entertainment are endless, and the potential for profit unbounded. This book provides you with the foundations for creating Java games of all types, such as board games, video games, and networked/multiplayer games. We recommend that you have some basic knowledge of C, C++, or Java before diving in. The underlying thread of this book is that good object- oriented design and good Java games go hand in hand, so we devote the early chapters of the book to covering and applying object-oriented principles to graphics and games. Once the foundations have been laid, we build a wide variety of games. As you will see, game programming is almost a game in itself, and once you learn the basics, you’ll be well equipped to write innovative games on your own. http://rapidshare.com/files/306873583/Bl...amming.pdf Java Game Programming for Dummies ![]() The book covers standard topics from computer science connected with Game Programming (physics modelling, 3D geometry...) and their Java/object oriented implementations. The book is well organized and has lots of examples and instant code on the CD. However, this book doesn't fit in standard "for Dummies" concept since previous Java knowledge/experience is a must. The authors tried to help a little bit putting additional 5 chapters on the CD. Those chapters are quick introduction to Java/applet concept. http://rapidshare.com/files/182701589/Ja...ummies.zip Killer Game Programming in Java ![]() "Packed with Java content, with hundreds of links to even more information. The last word in Java game programming." - Paul Hudson, Linux Format, October (Top Stuff Award) Product Description Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java" invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. "Killer Game Programming in Java" is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java" also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java" is a must-have for anyone who wants to create adrenaline-fueled games in Java. http://hotfile.com/dl/15934008/343086b/K...a.rar.html There's a fine line between genius and insanity. I have erased this line. Oscar Levant There's a fine line between an administrator and black hat hacker. I have erased this line. Dr DEBCOL |
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